
The Hydra will begin the fight with either combat style. In the last two phases, this will consist of one hit that does higher individual damage. In the first two phases, this consists of two instant hits that deal less damage individually. The Hydra attacks with both Magic and Ranged, with the left heads attacking with magic and the right with ranged. A head will fall off each time this occurs as the Hydra roars and changes forms, signifying the start of the next phase.

The Hydra has four phases, each one beginning upon hitting or going past each 25% health threshold (~275 health). The Hydra has a respawn time of 20 seconds. Note: While the Hydra is in the room, players cannot leave through the doors, as they are jammed when this occurs. Dying elsewhere with items still held by him will result in them being lost forever. Last edited by Man Ray 12-13-2022 at 04:10 PM.The fight is instanced if players die while fighting the Hydra, then they may reclaim their items from Orrvor quo Maten outside for 100,000 coins each time. The Hydra can also be killed with melee, although it is not as effective as ranged. This phase also has the venom blob spitting mechanic from the first phase. You will have to switch prayers on each hit. The hydra will attack you with the opposite of the last attack style that it attacked you with in the red phase and then switch attack styles every attack. This is a Jad-like phase of the boss, similar to the final phase of Zulrah rotations. The final phase of the hydra battle has no weakness, and you do not need to lure it anywhere. To avoid the fire damage, simply turn off run and walk while attacking the boss. If you are hit by any of the fire you will immediately receive 20 damage, and then 5 damage every tick for 5 ticks. Then, a trail of fire will begin to follow you. In this phase the Hydra will take a few steps away from you and create a massive wall of fire on either side of you. In this phase you will be luring the red Hydra to the blue chemical pool. In order to avoid the lightning, move to the northern wall of the room, and quickly move west while attacking the hydra. If you get hit by the lightning you will receive 20 damage, and be rooted to the spot for a few seconds.

During this phase the Hydra will spit out an electric ball into the center of the room, which will spawn columns of lightning that converge on the player. In this phase you will be luring the blue hydra to the green chemical pool. In the first phase of the Hydra fight you will lead the green hydra to the red pool. In order to deal proper damage to the Alch Hydra you will have to lure it to the corresponding coloured pools of chemicals in the room, which is why we touched on the combat triangle colours earlier. Simply step a tile or so away when the hydra spits. After the first three attacks the Hydra will spit poisonous blobs onto the ground, causing 12 damage per tick if you stand on them. The ranged hydra attack is a single projectile, while the magic attack is two projectiles side by side. The hydra has an attack pattern of attacking three times with one combat style, and then switching to the other for three attacks, and so on.

In the combat triangle, ranged is represented by green, melee by red, and magic by blue. (bolt proc is no longer worth it when hydra is under 42% health).Īll the colours related to the Hydra in the room as well as on the Hydra itself relate to the combat triangle. Use Ruby bolts (e) to deal 100 damage on proc to the hydra until the end of the red phase/beginning of jad phase, then switch to bp. I edited it a touch to be more accurate to BattleScape. The gear setup was taken from the OSRS wiki page, as it is accurate on BattleScape as well. 44 Prayer minimum to use the Protect from Magic/Missiles Prayer.As high range level as possible, but shoot for 90.The Hydra eye, heart, and fang drop at 1/102 for the drop table or 1/308 individually. Hydra Tail or Hydra leather 1/146 for drop table or 1/292 individually (Hydra tail is a component of the bonecrusher necklace, while hydra leather creates the Ferocious Gloves. Hydra's Claw 1/571 (Component to create the Dragon Hunter Lance ) Here are the drops that you can expect to receive from killing the boss, as well as their respective drop rates for a normal mode easy difficulty account:ĭragon Thrownaxe or Dragon Knife 1/173 for drop table or 1/347 individually The Alchemical Hydra uses both the Ranged and Mage combat styles. The Alchemical Hydra is a task-only Slayer boss killable after reaching 95 Slayer.
